Tag: goif

  • Global Ordnance v1.20: The Sniper and the Hammer

    Global Ordnance v1.20: The Sniper and the Hammer

    Two new tanks this time. On most weeks that would be the whole post. But 1.20 is the biggest update since launch. Armor and damage have been rebuilt from the ground up. The game now runs properly on foldables and tablets. The battlefield has a new look and, for the first time, shadows. Air combat… Read more

  • Global Ordnance: The Iron Fist Is on iOS

    Global Ordnance: The Iron Fist Is on iOS

    iPhone players: it is your turn. Global Ordnance: The Iron Fist is on the App Store as of today. Free, no in-app purchases, same as it has always been on Android. Get it on the App Store. It runs on iPhone with iOS 15 or later, and launches on version 1.19, the same version Android… Read more

  • Global Ordnance v1.19: Half the Download

    No new unit this time either. Update v1.19 does two things: it cuts the download to half of what it was, and it fixes the crash that was killing the game on older phones the moment you pressed Main Menu or Restart. Both came out of the same week of work, because they turned out… Read more

  • Global Ordnance v1.18: Android 9 and Up

    No new unit this time. Update v1.18 does two things: it gets Global Ordnance onto a lot more phones, and it makes the game run considerably better on the phones it already ran on. That’s six public updates in seven weeks, all built from a van running on solar power. One note on the number,… Read more

  • Global Ordnance v1.15: The Performance Update

    Global Ordnance v1.15: The Performance Update

    No new units this time. No new maps. Update v1.15 is the boring, unglamorous, deeply satisfying kind of patch: we went under the hood and made the game run better. Code, meshes, shaders, particles, audio, textures — everything got a pass. Oh, and we found out the game had been secretly capped at 30fps this… Read more

  • 1,000 Downloads for Global Ordnance: The Iron Fist

    1,000 Downloads for Global Ordnance: The Iron Fist

    Thank You! Thank You! Thank You! 1000 Times! We just crossed 1,000 downloads for Global Ordnance: The Iron Fist. We know that number sounds small next to the big studios. To us, it’s everything. This game is built by two people — Alex on code, Viktorija on design — out of a converted van, driving… Read more

  • Global Ordnance v1.14: Snow Biome and Thin Ice

    Global Ordnance v1.14: Snow Biome and Thin Ice

    Free To Play Global Ordnance: The Iron Fist — Update 1.14 Devblog We Said One Week. It Took Two. Yeah, we know. We promised this update in a week, and it took two. No excuses — we just wanted to get it right instead of getting it out fast. And once you see what’s in… Read more

  • Global Ordnance v1.13: The Visual Overhaul

    Global Ordnance v1.13: The Visual Overhaul

    This one’s all about polish — a visual overhaul, performance improvements, and quality-of-life fixes across the board. From Sprites to Steel: The Evolution of Global Ordnance Global Ordnance: The Iron Fist has been through three major visual overhauls on its way here. It didn’t start this way — early plans had the game a lot… Read more

  • Global Ordnance v1.12: The Trident and Adaptive AI

    Global Ordnance v1.12: The Trident and Adaptive AI

    This one’s big, guys — we’ve got a ton of news for you. This week we pushed forward on several fronts at once: a new unit called The Trident, an updated Adaptive AI, manual difficulty settings, performance improvements, and a new option to hide the Health/Ammo widget. The Trident When we added the Mammoth Tank… Read more

  • Global Ordnance v1.11: Multi-Finger Selection Controls

    Global Ordnance v1.11: Multi-Finger Selection Controls

    Fast Fingers, Faster Orders: New Selection Controls Are Here PC RTS players have hotkeys. Mobile RTS players have… their thumbs. We wanted to close that gap. So we asked. We put the question straight to RTS players: what’s your biggest problem with mobile RTS games? Two answers came back loud and clear — and today… Read more