A tribute to the classic RTS
Global Ordnance: The Iron Fist
A real-time strategy game. Built for the palm of your hand.
Watch the trailer — 48 seconds
24
Air & ground units
55+
Unit upgrades
18+
Metal tracks
1000+
Players globally
INFO: Update v1.15 is live — full performance rework, new snow biome, Thin Ice. Read the devlog →
The design
Built for the battlefield. Not the desk.
If you grew up on Arsenal: Extended Power or Command & Conquer, you know what a real RTS feels like. Global Ordnance is built in that spirit — redesigned from the ground up for mobile.
- No camera dragging. The map is fixed. The battlefield is your entire world.
- No base micromanagement. There are no buildings to babysit — by design.
- Every decision plays out in front of you. Sounds like a constraint. In practice it makes every move matter more.

Controls
Your hand is the interface.
A touchscreen isn’t a mouse and keyboard. For fixed-camera RTS — no map to pan, no base to manage — we think tap controls can be every bit as responsive. No fumbling for a menu mid-fight.
Two fingers
Selects every armored unit on the field.
Three fingers
Grabs everything unarmored, in one gesture.
Four fingers
Pulls your defenses to your command.
Double-tap
Selects every matching unit in play.
Tap-to-add
Already in. Drag-box selection is on the way.
Behavior patterns
Upcoming. Tell units what to prioritize — the most expensive target, the lowest-health enemy in range, whatever’s closing on your HQ.

The arsenal
Build your arsenal. Deploy with intent.
25 units. 55+ upgrades. Every unit documented — your strategy is built on real intel, not guesswork. Upgrades don’t just buff a unit; they change what it’s fundamentally capable of. See every upgrade and exactly what it changes.
- Medium Tank + Grinder — chews through wreckage and repairs its own hull as it goes.
- Heavy Tank, experimental shells — lingering radioactive damage on top of impact.
- Chaff, flash bombs, radar scrambler — blind their anti-air and their interception runs.
- Research mid-fight — while shells are still flying. Push the tech tree for faster builds and lower deployment costs.
- Kill-to-Earn economy — the wreckage you leave behind funds what you build next. Field a spy and they earn quietly, as long as they stay undetected.
The full roster
Twenty-five units. Four theatres.
Armour, vehicles, aircraft and fixed defences — every one documented in-game, nearly every one with its own upgrade path.

























Ferret
$100
The Ferret is a premier early-game armored vehicle. Its high top speed and fast firing gun configuration make it a formidable unit.
Pros:
- Short Build Times
- High Velocity
- Cheap
- Damage
- 7%
- Fire Rate
- 1.2s
- Engagement Range
- 128 m
- HQ Damage
- 10%
- Armor Protection
- 70%
- Ammo Depletion
- under 1%
- Base Speed
- 80 u/h
- Build Time
- 4.5s
- Research
- by default
Upgrades:
- Anti-Mine
- Autoloader
- Smoke Bombs
TIP: Ferrets are most effective in groups when engaging enemy unarmored units, though they struggle against fortified defensive positions and heavy tanks.
Cost and stats correct as of update v1.15
Light Tank
$300
An affordable, reliable, and adaptable Light Tank is the backbone of the army. Its low cost and high speed make it a good choice against light-armored enemy units.
Pros:
- Agile
- Cheap
- Rapid Deployment
- High Payload
- Damage
- 15%
- Fire Rate
- 1.6s
- Engagement Range
- 128 m
- HQ Damage
- 8%
- Armor Protection
- 100%
- Ammo Depletion
- 1.5%
- Base Speed
- 70 u/h
- Research Time
- 8s
- Build Time
- 6.5s
Upgrades:
- V30 Engine
- Top Armor
- AP Shells
- Sack Barricade
TIP: You can install Top Armor and Sack Barricades upgrades simultaneously.
Cost and stats correct as of update v1.15
Medium Tank
$600
Revolutionary balance of speed and power. Its signature sloped armor maximizes protection by deflecting shells, making it one of the most influential tanks in history.
Pros:
- Moderate Speed
- Affordable
- Moderate Armor
- Moderate Firepower
- High Payload
- Damage
- 20%
- Fire Rate
- 1.5s
- Engagement Range
- 128 m
- HQ Damage
- 15%
- Armor Protection
- 135%
- Ammo Depletion
- 2%
- Base Speed
- 63 u/h
- Research Time
- 12s
- Build Time
- 7.5s
Upgrades:
- Special Fuel
- Camouflage
- Grinder
- Sack Barricade
TIP: Versatile and well-balanced across all combat stats. A reliable choice for any major engagement. Optimized for engaging light armor and fixed positions.
Cost and stats correct as of update v1.15
Heavy Tank
$900
A heavy-weight predator designed to crush enemy units and defences. Clad in thick, high-quality steel and armed with the legendary 8.8cm gun.
Pros:
- Superb Firepower
- Superb Armor
- High Payload
- Damage
- 25%
- Fire Rate
- 1.7s
- Engagement Range
- 128 m
- HQ Damage
- 34%
- Armor Protection
- 200%
- Ammo Depletion
- 3.5%
- Base Speed
- 45 u/h
- Research Time
- 14s
- Build Time
- 9s
Upgrades:
- Anti-Mine
- Uranium Shells
- Sack Barricade
TIP: While devastating against massed inferior forces, the heavy tank lacks the mobility required for time-sensitive objectives or rapid-response operations.
Cost and stats correct as of update v1.15
Artillery
$700
A lumbering artillery piece that delivers devastating strikes from afar. By the time the enemy hears the whistle of the shells, it is already too late.
Pros:
- Excellent Firepower
- Long Range
- Affordable
- Damage
- 20%
- Fire Rate
- 2.5s
- Engagement Range
- 205 m
- HQ Damage
- 30%
- Armor Protection
- 65%
- Ammo Depletion
- 4%
- Base Speed
- 35 u/h
- Research Time
- 11.5s
- Build Time
- 7.5s
Upgrades:
- Refit Scope
- (HE) Shells
- (AP) Shells
- Titanium Gears
TIP: Refit Scope upgrade allows the Stationary Artillery to target enemy units at longer distances.
Cost and stats correct as of update v1.15
Mammoth Tank
$1,700
An experimental super-heavy tank equipped with twin barrels. With extreme firepower and rugged armor Mammoth will destroy any ground unit.
Pros:
- Superb Firepower
- Superb Armor
- Twin Barrels
- Damage
- 30% x2
- Fire Rate
- 2.5s
- Engagement Range
- 128 u
- HQ Damage
- 35%
- Armor Protection
- 300%
- Ammo Depletion
- 3.5% x2
- Base Speed
- 35 u/h
- Research Time
- 23s
- Build Time
- 18s
Upgrades:
- Nuclear Engine
- Autoloader
- Extra Ammo
- Deflector
TIP: Mammoth’s Deflector upgrade allows it to intercept incoming missiles.
Cost and stats correct as of update v1.15
Trident
$1,800
An experimental heavy tank equipped with triple vertically-stacked barrels. With devastating salvo firepower and heavy plating, Trident will pulverize enemy armor.
Pros:
- Superb Firepower
- Superb Armor
- Triple Barrel
- Damage
- 22% x3
- Fire Rate
- 2.6s
- Engagement Range
- 205 u
- HQ Damage
- 33%
- Armor Protection
- 320%
- Ammo Depletion
- 1.5% x3
- Base Speed
- 35 u/h
- Research Time
- 25s
- Build Time
- 18s
Upgrades:
- Land Mine
- Autoloader
- AP Shells
TIP: Trident is big enough to trample almost any ground enemy.
Cost and stats correct as of update v1.15
Recon SUV
$75
The Recon SUV serves as a critical intermediary between heavy logistics and tactical mobility, delivering high-speed, all-terrain recon transport for quick operations.
Pros:
- Very Fast
- Cheap
- Provides Intel
- Hard to Hit
- Rapid Deployment
- Damage
- 0%
- HQ Damage
- 2%
- Armor Protection
- 25%
- Base Speed
- 105 u/h
- Research
- by default
- Build Time
- 3s
Upgrades:
- Machine Gun
- Rocket Launcher
- Smoke Bombs
- Saboteur
TIP: Deploy smoke canisters to provide visual obscuration. The Recon SUV’s agility allows it to draw fire while remaining an elusive target.
Cost and stats correct as of update v1.15
Supply Truck
$400
A mobile logistical hub, replenishing the HP and ammo of nearby friendly units. It can also deploy Anti-Armor mines to halt enemy vehicles, and radioactive Nuclear mines to deal prolonged damage.
Pros:
- Replenish Ammo
- Affordable
- Rapid Deployment
- Moderate Speed
Upgrades:
- (AT) Mine
- (NUC) Mine
TIP: Place as many mines as you can. Friendly mines detonate only when enemy units drive over them.
Cost and stats correct as of update v1.15
Detonator
$800
A high-risk, high-reward mobile explosive designed for pure destruction. Driven directly into hostile lines to detonate and inflict massive area-of-effect damage.
Pros:
- Superb Damage
- Affordable
- High Velocity
- Various Explosives
- Superb HQ Damage
Upgrades:
- Land Mine
- (NUC) Mine
TIP: Keep the Detonator clear of friendly units at all times. Volatile internal components may trigger a premature explosion if the vehicle takes enemy fire.
Cost and stats correct as of update v1.15
Anti-Air Truck
$700
By outfitting a standard cargo truck with a light flak cannon, you create a highly mobile anti-aircraft platform.
Pros:
- Good Air Damage
- Moderate Speed
- High Firerate
- Air Damage
- 20%
- Fire Rate
- 0.75s
- Engagement Range
- 150 u
- HQ Damage
- 5%
- Armor Protection
- 50%
- Ammo Depletion
- 0.5%
- Base Speed
- 120 u/h
- Research Time
- 12s
- Build Time
- 9s
Upgrades:
- (HE) Ammo
- (AP) Ammo
- Sack Barricades
TIP: While less powerful than its stationary equivalent, the Anti-Air Truck compensates with superior battlefield mobility.
Cost and stats correct as of update v1.15
Cremator
$1,500
Equipping a standard cargo chassis with a rocket battery transforms it into a devastating mobile artillery platform.
Pros:
- Elite Damage
- Elite HQ Damage
- Moderate Speed
- High Firerate
- Missile Damage
- 40%
- Fire Rate
- 1s
- Engagement Range
- 210 u
- HQ Damage
- 25%
- Armor Protection
- 45%
- Ammo Depletion
- 13%
- Base Speed
- 45 u/h
- Research Time
- 18s
- Build Time
- 10s
Upgrades:
- Refit Scope
- More Missiles
- “Redheads”
- Faster Reload
TIP: Can fire while moving.
Cost and stats correct as of update v1.15
Radar Truck
$700
An unarmed, unarmored mobile unit. It triggers air intercept missions and recruits spies for a steady trickle of income — but it is completely defenseless.
Pros:
- Detects Aircraft
- Generates Income
Upgrades:
- Spy
- More Spies
TIP: Radar units lack defensive armament and armor plating. Deploy them in the rear echelons and ensure they are screened from enemy incursions.
Cost and stats correct as of update v1.15
Interceptor
$650
Versatile multi-role aircraft moderately efficient against air and ground threats. Features nose-mounted machine guns for direct engagement.
Pros:
- Short Build Times
- High Velocity
- Intercept Capability
- Affordable
- Aerobatics
- Air MG Damage
- 30-55%
- Ground MG Damage
- 7%
- Bomb Damage
- none
- Fire Rate
- 0.12s
- Armor Protection
- 100%
- Base Airspeed
- 300 u/h
- Research Time
- 5.5s
- Build Time
- 6s
TIP: Interceptors excel at picking off low-health targets. Best usage: intercept enemy aircraft or engage ground forces approaching your HQ.
Cost and stats correct as of update v1.15
Light Bomber
$1,200
A multi-purpose attacker effective against air and ground targets alike. Equipped to repel enemies during both head-on and tail-end engagements.
Pros:
- High Ammo
- Moderate Armor
- Rear Gunner
- High Firerate
- Air MG Damage
- 25-50%
- Ground MG Damage
- 9%
- Bomb Damage
- 50%
- Fire Rate
- 0.12s
- Armor Protection
- 130%
- Base Airspeed
- 250 u/h
- Research Time
- 12.5s
- Build Time
- 10s
TIP: Light Bombers excel at destroying unarmored targets and artillery. They remain viable against armored units, though their single-bomb payload is usually insufficient for a one-shot kill.
Cost and stats correct as of update v1.15
Zero
$800
A specialized strike aircraft for kamikaze missions. After exhausting its machine-gun, the pilot maneuvers the plane into a terminal collision with a fiery end.
Pros:
- High Airspeed
- Elite Damage
- High Firerate
- Air MG Damage
- 30-40%
- Ground MG Damage
- 7%
- Suicide Dive
- 150%
- Fire Rate
- 0.12s
- Armor Protection
- 100%
- Base Airspeed
- 350 u/h
- Research Time
- 11s
- Build Time
- 6.6s
TIP: The Zero is a single-use aircraft best deployed against high-tier ground targets. If its target is destroyed or leaves the battlefield before impact, the aircraft returns to base.
Cost and stats correct as of update v1.15
Strike Jet
$1,800
A military jet. While less maneuverable than piston planes, its superior speed, heavy guns, and a bomb make it lethal against air and ground units.
Pros:
- Blazing Airspeed
- Anti-Air Rockets
- Aerobatics
- High Damage
- Ground Bomb
- Air Missile Damage
- 75%
- Bomb Damage
- 85%
- Fire Rate
- 0.12s
- Armor Protection
- 100%
- Base Airspeed
- 550 u/h
- Research Time
- 20s
- Build Time
- 15s
TIP: Strike jets carry rockets for air-to-air combat and high-damage ground attack. A deployed Radar Truck is required for intercept missions.
Cost and stats correct as of update v1.15
Heavy Bomber
$2,300
A slow but nearly indestructible strategic asset, the Heavy Bomber uses a massive bomb payload and 360-degree machine gun coverage to dominate the battlefield.
Pros:
- Outstanding Armor
- Anti-Air Guns
- Anti-Ground Guns
- Very High Damage
- Ground Bomb
- Air MG Damage
- 7%
- Ground MG Damage
- 10%
- Bomb Damage
- 65%
- Fire Rate
- 0.2s
- Armor Protection
- 145%
- Base Airspeed
- 550 u/h
- Research Time
- 25s
- Build Time
- 16s
TIP: The Heavy Bomber excels against multiple targets aligned in a row, maximizing its carpet-bombing potential.
Cost and stats correct as of update v1.15
Apocalypse
$3,500
An experimental, long-range nuclear plane engineered for absolute dominance. It cannot be intercepted. Once deployed, it wipes out all enemy ground units across the entire level.
Pros:
- Indestructible
- Extreme Damage
TIP: Apocalypse is indestructible.
Cost and stats correct as of update v1.15
Airship
$3,000
A massive airborne fortress boasting the highest defense stats in the theater. Its sheer mass makes it an aerial juggernaut, instantly killing any aircraft on collision.
Pros:
- Elite Damage
- Elite Armor
- High Ammo
TIP: If still alive, the Airship will depart the battlefield when its ammo is depleted. It can’t be reused, though.
Cost and stats correct as of update v1.15
Tank Barricade
$20
A passive defensive structure. It obstructs heavy armor and funnels enemy movement into designated fire zones. It must be destroyed before proceeding.
Pros:
- Sturdy
- Cheap
- Rapid Deployment
Upgrades:
- Booby Trap
TIP: Can’t be repaired.
Cost and stats correct as of update v1.15
Cannon
$500
The stationary cannon serves as a durable, fixed-position artillery piece, offering extensive range and significant firepower.
Pros:
- Sturdy
- Affordable
- Good Firepower
- High Payload
- Damage
- 22%
- Fire Rate
- 2.5s
- Engagement Range
- 205 u
- Armor Protection
- 130%
- Ammo Depletion
- under 2%
- Research Time
- 9s
- Build Time
- 7s
Upgrades:
- Refit Scope
- (AP) Shells
TIP: Rear-line deployment recommended. Utilize maximum range to provide overarching fire support across the theater.
Cost and stats correct as of update v1.15
Rocket Bunker
$1,000
Bunkers provide a fortified position for rocket troops to garrison and rain fire upon advancing enemy forces.
Pros:
- Sturdy
- Affordable
- High Firepower
- High Payload
- Missile Damage
- 20-35%
- Fire Rate
- 3s
- Engagement Range
- 205 u
- Armor Protection
- 150%
- Ammo Depletion
- under 2%
- Research Time
- 13s
- Build Time
- 10s
Upgrades:
- Booby Trap
- “Redheads”
- Armor Plating
TIP: Equip the bunker with a booby trap to ensure it remains a lethal threat long after it has been breached or leveled.
Cost and stats correct as of update v1.15
Anti-Air Gun
$800
Stationary Anti-Air Battery outclasses similar purpose mobile units in raw power. Essential for denying enemy air superiority.
Pros:
- Sturdy
- Affordable
- Superb Firepower
- High Payload
- Air Damage
- 30%
- Fire Rate
- 0.65s
- Engagement Range
- 210 u
- Armor Protection
- 170%
- Ammo Depletion
- under 1%
- Research Time
- 12s
- Build Time
- 9s
Upgrades:
- (AP) Ammo
- (HE) Ammo
- Sack Barricade
TIP: Vulnerable to ground assault. Deploy behind front-line defenses to ensure sustained air-denial capabilities.
Cost and stats correct as of update v1.15
V2 Ballistic Missile
$2,300
Impervious to interception, the V2-class ballistic missile is a guaranteed strike, delivering catastrophic damage upon impact.
Pros:
- High Damage
- Non Interceptable
- Rapid Strike
TIP: Prohibitively expensive. Not for mass deployment. Reserved for the immediate, absolute elimination of key hostile threats.
Cost and stats correct as of update v1.15
Achievements
Medals you haven’t found yet.
Every skin, perk and cosmetic in Global Ordnance is unlocked by playing it. There is no premium tier and nothing is for sale — the medals are the only currency that matters.
They’re deliberately undocumented. Not having found one doesn’t mean it isn’t there — they surface as you play.
Combat
The ground shakes. The sky burns.
The Mammoth Tank is a double-barreled experimental behemoth built to crush lines and keep going. The Cremator MLRS doesn’t care what’s dug in — armor, fortifications, whatever. It softens all of it.
When the ground game isn’t enough, push to the air. The Strike Jet hits fast and hard. The Interceptor, with its rocket upgrade paired to armor-piercing ammo, becomes a genuine early-to-mid game threat. The Airship absorbs punishment and keeps dropping bombs — send a wing on a Fly-By and it’ll tear down a whole row with no target lock required.

Adaptive AI
The enemy is watching.
Global Ordnance’s Adaptive AI tracks how you play — and counters it. It adjusts tactics, closes gaps, and punishes patterns.
No cheating. No bullet sponges, no inflated stats, no artificial accuracy. It just plays smarter, finding the strategic answer to whatever you’re doing. The only way to beat it is to outthink it.

New in v1.15
The ice doesn’t hold forever.
The battlefield itself has started fighting back. The new snow biome brings a mechanic we call Thin Ice — patches of frozen ground that hold your units only so long.
The heavier the unit, the faster it sinks. Commit a Mammoth Tank to the wrong patch and it isn’t coming back up. Read the ice wrong and the terrain beats you before the enemy does. All of it plays out across 18+ custom metal tracks built for the game.
The studio
Made by two people.
Married, and building this together while driving across the country in a converted van. No studio, no publisher, no office. Just a laptop, a battery bank, and enough stubbornness to see it through.
What you’re playing is what two people with a clear idea can actually make. Find out more about the developers →
Alex
Code & 3D
Viktorija
Art & Design
Our timeline
Sep 2025
New York
Game idea and design. Sketches, brainstorming, and the first concept of the Adaptive AI controller.
Nov 2025
Florida
Unit blueprinting — autofire, movement, obstacle avoidance, damage, voiceovers, win/lose logic. Draft UI.
Jan 2026
Texas
Manual fire, all aircraft and defense units, rocket logic, most upgrades. Adaptive AI first look. All meshes in-game.
May 2026
California
Functional Adaptive AI, camera and game modes, soundtracks, final UI. Android/iOS compile. Initial tests.
Still shipping
A new update every week or two.
Not a roadmap promise — a record. Every update is written up, and every one is free. Open the game in a week and there will be something in it that wasn’t there before.
- v1.155 Sep 2026A full performance rework — code, meshes, shaders, particles, audio and textures.
- v1.1428 Aug 2026The snow biome and the Thin Ice mechanic. Aircraft upgrades and Fly-By runs.
- v1.1311 Aug 2026A visual overhaul, performance improvements and quality-of-life fixes across the board.
- v1.124 Aug 2026The Trident, an updated Adaptive AI, manual difficulty settings and a hideable HUD widget.
- v1.1126 Jul 2026Multi-finger selection controls — closing the gap between mobile and PC hotkeys.


