An upcoming RTS game on iOS and Google Play Store.

24

Unique Units

35+

Unique Unit Upgrades

12+

Heart Pounding Tracks

1m+

Lines of Code

Cinematic Camera – Interceptor “Dive Down” Attack.
Battlefield – Bird’s Eye View

A grand real-time strategy game that fits a smartphone screen.

You’re a mercenary commander — no flag, no allegiance, just resources and the ruthlessness to hold onto them. Rival commanders are coming. The only question is whether you’re ready.

It’s not chess — but it shares the same obsessive logic. Every move you make has a consequence two steps down the line. Reaction matters, but without a strategy behind it, you’re just burning ammunition. You need to read the enemy, anticipate what’s coming, and have the right counter already in motion before they pull the trigger. Speed wins battles. Strategy wins wars.

If you grew up on Command & Conquer or Arsenal Extended Power, you know what a real RTS feels like. Global Ordnance is built in that spirit — but designed from the ground up for mobile. No camera dragging. No base micromanagement. The map is fixed, the battlefield is your entire world, and every decision happens right in front of you. It sounds like a constraint. In practice it makes every move matter more.

Locked View of the Battlefield.

24 units. 45+ upgrades. Every single one fully documented, so your strategy is built on real intel, not guesswork. Upgrades don’t just buff your forces — they change what a unit is fundamentally capable of. A well-timed loadout swap can flip a losing battle completely.

Before you can field a unit, you research it. The deeper you go, the more you unlock — faster construction times, lower deployment costs, better battlefield performance. Research happens mid-fight, so your decisions in the heat of battle shape where the match goes next.

Locked View of the Battlefield.

Ground combat is chaotic and visual — armor clashing, missiles raining, no two engagements playing out the same. The Mammoth Tank is a double-barrel experimental behemoth built to crush lines and keep going. The Cremator MLRS doesn’t care what’s holding that position — infantry, armor, fortifications. It softens all of it. When the ground game isn’t enough, push to the air — the Strike Jet hits fast and hard, and the Airship is a flying fortress that absorbs punishment and keeps dropping bombs. Air dominance wins wars. The trick is knowing exactly when to unleash it.

All of it plays out across 10+ custom metal tracks built specifically for the game. The visuals and the music are designed to work together — to keep your pulse up, your focus sharp, and make putting the phone down feel like the wrong decision.


Global Ordnance’s Adaptive AI tracks how you play and counters it — adjusting tactics, plugging gaps, punishing patterns. It doesn’t cheat. No bullet sponges, no artificial accuracy, no stat inflation. It just plays smarter — finding the strategic answer to whatever you’re doing. Beat it by outthinking it, because you won’t beat it by outgunning it.


Alex (Code) and Viktorija (Design) built this together while driving across the country in a conversion van.

Our Timeline…

Sep 2025


Nov 2025


Jan 2026


May 2026