A tribute to the classic RTS

Global Ordnance: The Iron Fist

A real-time strategy game. Built for the palm of your hand.

Global Ordnance: The Iron Fist app icon
Get it on Google Play

iOS — Coming Soon

Watch the trailer — 48 seconds

24

Air & ground units

55+

Unit upgrades

18+

Metal tracks

1000+

Players globally

INFO: Update v1.15 is live — full performance rework, new snow biome, Thin Ice. Read the devlog →

The design

Built for the battlefield. Not the desk.

If you grew up on Arsenal: Extended Power or Command & Conquer, you know what a real RTS feels like. Global Ordnance is built in that spirit — redesigned from the ground up for mobile.

  • No camera dragging. The map is fixed. The battlefield is your entire world.
  • No base micromanagement. There are no buildings to babysit — by design.
  • Every decision plays out in front of you. Sounds like a constraint. In practice it makes every move matter more.
Locked view of the battlefield with the unit deployment panel
Locked view of the battlefield

Controls

Your hand is the interface.

A touchscreen isn’t a mouse and keyboard. For fixed-camera RTS — no map to pan, no base to manage — we think tap controls can be every bit as responsive. No fumbling for a menu mid-fight.

Two fingers

Selects every armored unit on the field.

Three fingers

Grabs everything unarmored, in one gesture.

Four fingers

Pulls your defenses to your command.

Double-tap

Selects every matching unit in play.

Tap-to-add

Already in. Drag-box selection is on the way.

Behavior patterns

Upcoming. Tell units what to prioritize — the most expensive target, the lowest-health enemy in range, whatever’s closing on your HQ.


A unit info card showing pros, cons, upgrades and a tactical memo
Every unit has a dedicated info card

The arsenal

Build your arsenal. Deploy with intent.

25 units. 55+ upgrades. Every unit documented — your strategy is built on real intel, not guesswork. Upgrades don’t just buff a unit; they change what it’s fundamentally capable of. See every upgrade and exactly what it changes.

  • Medium Tank + Grinder — chews through wreckage and repairs its own hull as it goes.
  • Heavy Tank, experimental shells — lingering radioactive damage on top of impact.
  • Chaff, flash bombs, radar scrambler — blind their anti-air and their interception runs.
  • Research mid-fight — while shells are still flying. Push the tech tree for faster builds and lower deployment costs.
  • Kill-to-Earn economy — the wreckage you leave behind funds what you build next. Field a spy and they earn quietly, as long as they stay undetected.

The full roster

Twenty-five units. Four theatres.

Armour, vehicles, aircraft and fixed defences — every one documented in-game, nearly every one with its own upgrade path.

Ferret
Ferret
Light Tank
Light Tank
Medium Tank
Medium Tank
Heavy Tank
Heavy Tank
Artillery
Artillery
Mammoth Tank
Mammoth Tank
Trident
Trident
Recon SUV
Recon SUV
Supply Truck
Supply Truck
Detonator
Detonator
Anti-Air Truck
Anti-Air Truck
Cremator
Cremator
Radar Truck
Radar Truck
Interceptor
Interceptor
Light Bomber
Light Bomber
Zero
Zero
Strike Jet
Strike Jet
Heavy Bomber
Heavy Bomber
Apocalypse
Apocalypse
Airship
Airship
Tank Barricade
Tank Barricade
Cannon
Cannon
Rocket Bunker
Rocket Bunker
Anti-Air Gun
Anti-Air Gun
V2 Ballistic Missile
V2 Ballistic Missile

Achievements

Medals you haven’t found yet.

Every skin, perk and cosmetic in Global Ordnance is unlocked by playing it. There is no premium tier and nothing is for sale — the medals are the only currency that matters.

They’re deliberately undocumented. Not having found one doesn’t mean it isn’t there — they surface as you play.


Combat

The ground shakes. The sky burns.

The Mammoth Tank is a double-barreled experimental behemoth built to crush lines and keep going. The Cremator MLRS doesn’t care what’s dug in — armor, fortifications, whatever. It softens all of it.

When the ground game isn’t enough, push to the air. The Strike Jet hits fast and hard. The Interceptor, with its rocket upgrade paired to armor-piercing ammo, becomes a genuine early-to-mid game threat. The Airship absorbs punishment and keeps dropping bombs — send a wing on a Fly-By and it’ll tear down a whole row with no target lock required.

Cinematic camera following an Interceptor dive-down attack
Cinematic camera — Interceptor “dive down”

Adaptive AI

The enemy is watching.

Global Ordnance’s Adaptive AI tracks how you play — and counters it. It adjusts tactics, closes gaps, and punishes patterns.

No cheating. No bullet sponges, no inflated stats, no artificial accuracy. It just plays smarter, finding the strategic answer to whatever you’re doing. The only way to beat it is to outthink it.

Snow biome battlefield showing Thin Ice patches
Snow biome — Thin Ice

New in v1.15

The ice doesn’t hold forever.

The battlefield itself has started fighting back. The new snow biome brings a mechanic we call Thin Ice — patches of frozen ground that hold your units only so long.

The heavier the unit, the faster it sinks. Commit a Mammoth Tank to the wrong patch and it isn’t coming back up. Read the ice wrong and the terrain beats you before the enemy does. All of it plays out across 18+ custom metal tracks built for the game.


The studio

Made by two people.

Married, and building this together while driving across the country in a converted van. No studio, no publisher, no office. Just a laptop, a battery bank, and enough stubbornness to see it through.

What you’re playing is what two people with a clear idea can actually make. Find out more about the developers →

Alex

Code & 3D

Viktorija

Art & Design

Our timeline

Sep 2025

New York

Game idea and design. Sketches, brainstorming, and the first concept of the Adaptive AI controller.

Nov 2025

Florida

Unit blueprinting — autofire, movement, obstacle avoidance, damage, voiceovers, win/lose logic. Draft UI.

Jan 2026

Texas

Manual fire, all aircraft and defense units, rocket logic, most upgrades. Adaptive AI first look. All meshes in-game.

May 2026

California

Functional Adaptive AI, camera and game modes, soundtracks, final UI. Android/iOS compile. Initial tests.

The world is carved up by whoever’s willing to fight for it.

You’re a mercenary commander. No flag, no allegiance — just resources and the ruthlessness to hold them. Rival commanders are closing in.

Get it on Google Play

iOS — Coming Soon