01Build
Build your arsenal. Deploy with intent. Twenty-nine air and ground units, from the scrappy Ferret to the Apocalypse.
- Armor · Unarmored · Air · Defense
- 44 upgrades to unlock
A real-time strategy game. Built for the palm of your hand. A tribute to the classic RTS: fixed camera, no base building, tap and fight.
No base building, no camera wrestling. You pick the army, your fingers command it, and every wreck you leave pays for the next wave.
01Build your arsenal. Deploy with intent. Twenty-nine air and ground units, from the scrappy Ferret to the Apocalypse.
02Your hand is the interface. Fingers pick whole branches of your army in a single touch.
Kill-to-Earn: the wreckage you leave behind funds your next builds. Radar Trucks recruit spies who earn quietly while they stay hidden.
Fighters on station overhead: a Corsair, a Bf 109 or an Il-2, and some days a dogfight. Scroll fast to open fire. Tap a plane to shoot it down.
Every unit has its own hand-drawn field card, and every one of them is alive. Tap any card to open it: clip, voice lines, stats and upgrades.
Twin barrels and thick plate. Slow, and it doesn't care.
Gull wings, wing guns and rockets. It comes in low and leaves the ground smoking.
The last word in any argument. Save up, call it in, and nothing stops it.
Some cards fight back: try the Rocket Bunker, Apocalypse, Detonator, Anti-Air Gun, Interceptor, Airship and the Hammer Tank.

Armor. Ferret to Mammoth, plus the Sniper, Hammer and Trident.
Unarmored. Recon, supply, radar spies, the Detonator and the Cremator.
Air. Fighters, bombers, a Strike Jet, an Airship and the Apocalypse.
Defense. Barricades, cannon, rocket bunkers, AA guns and the V2.
An experimental super-heavy tank equipped with twin barrels. Keep scrolling to see what is inside.
Command authorizes field retrofitting for nearly all active units. Strategic upgrades provide critical performance spikes, including augmented engine output, expanded ordnance capacity, and reinforced composite plating.
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The Adaptive AI reads how you play in real time and changes its tactics to answer you. No inflated stats, no artificial accuracy. You beat it by outthinking it.
> INTERCEPTED · ENEMY HQ CHANNEL
> ...
AWN Games is Alex and Viktorija, a married couple who build Global Ordnance on the road, travelling across the US in a converted van. No studio, no publisher, no office. Just the two of them and a game they wanted to play.
On the road they go by Nomad Devs: follow the van, the builds and the bugs.
READ THE STORY → @NOMADDEVS.CLUBFree on Android and iOS.
$100
The Ferret is a premier early-game armored vehicle. Its high top speed and fast firing gun configuration make it a formidable unit.
TIP: Ferrets are most effective in groups when engaging enemy unarmored units, though they struggle against fortified defensive positions and heavy tanks.
Cost and stats correct as of update v1.21
$200
An affordable, reliable, and adaptable Light Tank is the backbone of the army. Its low cost and high speed make it a good choice against light-armored enemy units.
TIP: You can install Top Armor and Sack Barricades upgrades simultaneously.
Cost and stats correct as of update v1.21
$400
Revolutionary balance of speed and power. Its signature sloped armor maximizes protection by deflecting shells, making it one of the most influential tanks in history.
TIP: Versatile and well-balanced across all combat stats. A reliable choice for any major engagement. Optimized for engaging light armor and fixed positions.
Cost and stats correct as of update v1.21
$600
A heavy-weight predator designed to crush enemy units and defences. Clad in thick, high-quality steel and armed with the legendary 8.8cm gun.
TIP: While devastating against massed inferior forces, the heavy tank lacks the mobility required for time-sensitive objectives or rapid-response operations.
Cost and stats correct as of update v1.21
$550
A lumbering artillery piece that delivers devastating strikes from afar. By the time the enemy hears the whistle of the shells, it is already too late.
TIP: Refit Scope upgrade allows the Stationary Artillery to target enemy units at longer distances.
Cost and stats correct as of update v1.21
$1,150
An experimental super-heavy tank equipped with twin barrels. With extreme firepower and rugged armor Mammoth will destroy any ground unit.
TIP: Mammoth’s Deflector upgrade allows it to intercept incoming missiles.
Cost and stats correct as of update v1.21
$1,200
An experimental heavy tank equipped with triple vertically-stacked barrels. With devastating salvo firepower and heavy plating, Trident will pulverize enemy armor.
TIP: Trident is big enough to trample almost any ground enemy.
Cost and stats correct as of update v1.21
$700
Built for maximum range and lethal precision. Its extended, high-velocity cannon punches cleanly through enemy plating long before they enter firing range.
TIP: Like Artillery, the Sniper Tank cannot fire at targets that are too close, though it can engage at half that distance. Keep it behind your line and let it open fire first. It reloads even with no target in sight, so it always opens with a ready shot.
Cost and stats correct as of update v1.21
$1,800
A siege platform built around one oversized gun. It fires rarely, but a single shell flattens whatever it lands on — and nothing in the arsenal hits an enemy HQ harder.
TIP: Unlike Artillery, the Hammer Tank has no minimum range — it can fire at targets right on top of it. Park it where it can reach the enemy HQ.
Cost and stats correct as of update v1.21
$75
The Recon SUV serves as a critical intermediary between heavy logistics and tactical mobility, delivering high-speed, all-terrain recon transport for quick operations.
TIP: Deploy smoke canisters to provide visual obscuration. The Recon SUV’s agility allows it to draw fire while remaining an elusive target.
Cost and stats correct as of update v1.21
$300
A mobile logistical hub, replenishing the HP and ammo of nearby friendly units. It can also deploy Anti-Armor mines to halt enemy vehicles, and radioactive Nuclear mines to deal prolonged damage.
TIP: Place as many mines as you can. Friendly mines detonate only when enemy units drive over them.
Cost and stats correct as of update v1.21
$500
A high-risk, high-reward mobile explosive designed for pure destruction. Driven directly into hostile lines to detonate and inflict massive area-of-effect damage.
TIP: Keep the Detonator clear of friendly units at all times. Volatile internal components may trigger a premature explosion if the vehicle takes enemy fire.
Cost and stats correct as of update v1.21
$500
By outfitting a standard cargo truck with a light flak cannon, you create a highly mobile anti-aircraft platform.
TIP: While less powerful than its stationary equivalent, the Anti-Air Truck compensates with superior battlefield mobility.
Cost and stats correct as of update v1.21
$900
Equipping a standard cargo chassis with a rocket battery transforms it into a devastating mobile artillery platform.
TIP: Can fire while moving.
Cost and stats correct as of update v1.21
$700
An unarmed, unarmored mobile unit. It triggers air intercept missions and recruits spies for a steady trickle of income — but it is completely defenseless.
TIP: Radar units lack defensive armament and armor plating. Deploy them in the rear echelons and ensure they are screened from enemy incursions.
Cost and stats correct as of update v1.21
$400
Versatile multi-role aircraft moderately efficient against air and ground threats. Features nose-mounted machine guns for direct engagement.
TIP: Interceptors excel at picking off low-health targets, as they typically lack the burst damage to take down a full-HP unit solo. Best usage: intercept enemy aircraft or engage ground forces approaching your HQ.
Cost and stats correct as of update v1.21
$850
A carrier-born naval fighter: four wing-mounted machine guns, a big radial engine and hardpoints for a pair of rockets. Fast in the dive and forgiving in the turn.
TIP: With the Twin Rockets upgrade the Corsair fires two rockets per pass, one from under each wing, enough to finish off damaged armor. Use it to hit ground forces closing on your HQ.
Cost and stats correct as of update v1.21
$850
A multi-purpose attacker effective against air and ground targets alike. Equipped to repel enemies during both head-on and tail-end engagements.
TIP: Light Bombers excel at destroying unarmored targets and artillery. They remain viable against armored units, though their single-bomb payload is usually insufficient for a one-shot kill.
Cost and stats correct as of update v1.21
$1,550
A sleek twin-engine fighter-bomber. Fast but expensive, it fires a long-range missile, or two once upgraded, from beyond its target’s sight, striking ground positions before they ever know it’s there.
TIP: The Twin Bomber opens every run with a long-range missile fired well short of the target, so slow armor rarely gets a shot back. Buy 2x Missiles to double that opening strike, and keep it clear of AA guns. It is fast, not tough.
Cost and stats correct as of update v1.21
$350
A specialized strike aircraft for kamikaze missions. After exhausting its machine-gun, the pilot maneuvers the plane into a terminal collision with a fiery end.
TIP: The Zero is a single-use aircraft best deployed against high-tier ground targets. If its designated target is destroyed or leaves the battlefield before impact, the aircraft will return to base.
Cost and stats correct as of update v1.21
$1,400
A military jet. While less maneuverable than piston planes, its superior speed, heavy guns, and a bomb make it lethal against air and ground units.
TIP: Strike jets are equipped with rockets for air-to-air combat and high-damage ground-attack capabilities. A deployed Radar Truck is required for intercept missions.
Cost and stats correct as of update v1.21
$1,850
A slow but nearly indestructible strategic asset, the Heavy Bomber uses a massive bomb payload and 360-degree machine gun coverage to dominate the battlefield.
TIP: The Heavy Bomber excels against multiple targets aligned in a row, maximizing its carpet-bombing potential.
Cost and stats correct as of update v1.21
$2,500
An experimental, long-range nuclear plane engineered for absolute dominance. It cannot be intercepted. Once deployed, it wipes out all enemy ground units across the entire level.
TIP: Apocalypse is indestructible.
Cost and stats correct as of update v1.21
$2,000
A massive airborne fortress boasting the highest defense stats in the theater. Its sheer mass makes it an aerial juggernaut, instantly killing any aircraft on collision. Its reinforced hull, with armor protection raised by 65%, is sturdy enough to withstand a direct impact from a large airplane.
TIP: If still alive, the Airship will depart the battlefield when its ammo is depleted. It can’t be reused, though.
Cost and stats correct as of update v1.21
$20
A passive defensive structure. It obstructs heavy armor and funnels enemy movement into designated fire zones. It must be destroyed before proceeding.
TIP: Can’t be repaired.
Cost and stats correct as of update v1.21
$300
The stationary cannon serves as a durable, fixed-position artillery piece, offering extensive range and significant firepower.
TIP: Rear-line deployment recommended. Utilize maximum range to provide overarching fire support across the theater.
Cost and stats correct as of update v1.21
$600
Bunkers provide a fortified position for rocket troops to garrison and rain fire upon advancing enemy forces.
TIP: Equip the bunker with a booby trap to ensure it remains a lethal threat long after it has been breached or leveled.
Cost and stats correct as of update v1.21
$400
Stationary Anti-Air Battery outclasses similar purpose mobile units in raw power. Essential for denying enemy air superiority.
TIP: Vulnerable to ground assault. Deploy behind front-line defenses to ensure sustained air-denial capabilities.
Cost and stats correct as of update v1.21
$1,000
Impervious to interception, the V2-class ballistic missile is a guaranteed strike, delivering catastrophic damage upon impact.
TIP: Prohibitively expensive. Not for mass deployment. Reserved for the immediate, absolute elimination of key hostile threats.
Cost and stats correct as of update v1.21