An upcoming RTS game on iOS and Google Play Store.
24
Unique Air/Ground Units
45+
Unique Unit Upgrades
12+
Heart Pounding Tracks
60+
Achievements


Real-Time Strategy Game. Built for the palm of your hand.
The World is carved up by whoever’s willing to fight for it.
You’re a mercenary commander. No flag, no allegiance — just resources and the ruthlessness to hold them. Rival commanders are closing in. The only question is whether you’re ready when they arrive.
This isn’t chess. But it has the same obsessive logic. Every move carries a consequence two steps out. Reaction wins skirmishes — strategy wins wars. You need to read the enemy, anticipate their next move, and have the right counter already in motion before they pull the trigger. Speed matters. But without the thinking behind it, you’re just burning through ammunition.
Built for the Battlefield. Not the Desk.
If you grew up on Arsenal: Extended Power and/or Command & Conquer games, you know what a real RTS feels like. Global Ordnance is built in that spirit — redesigned from the ground up for mobile.
No camera dragging. No base micromanagement. The map is fixed. The battlefield is your entire world. Every decision plays out right in front of you. That sounds like a constraint. In practice, it makes every move matter more.

Build your Arsenal. Deploy with Intent.
24 units. 45+ upgrades. Every one fully documented — your strategy is built on real intel, not guesswork. Upgrades don’t just buff your forces. They change what a unit is fundamentally capable of. A well-timed loadout swap can flip a losing battle entirely.
Before you field most units, first you research them. And that research happens mid-fight — while shells are still flying. Your decisions in the heat of battle shape where the match goes next. The deeper you push into the tech tree, the more you unlock: faster build times, lower deployment costs, stronger battlefield performance.

The ground shakes. The sky burns.
Ground combat is chaotic and visual — armor clashing, missiles raining, no two engagements playing out the same. The Mammoth Tank is a double-barreled experimental behemoth built to crush lines and keep going. The Cremator MLRS doesn’t care what’s holding that position — infantry, armor, fortifications. It softens all of it. When the ground game isn’t enough, push to the air — the Strike Jet hits fast and hard, and the Airship is a flying fortress that absorbs punishment and keeps dropping bombs. Air dominance wins wars. The trick is knowing exactly when to unleash it.
All of it plays out across 10+ custom metal tracks built specifically for the game. The visuals and the music are designed to work together — to keep your pulse up, your focus sharp, and make putting the phone down feel like the wrong decision.
The enemy is watching.
Global Ordnance’s Adaptive AI tracks how you play — and counters it. It adjusts tactics, closes gaps, and punishes patterns. No cheating. No bullet sponges, no inflated stats, no artificial accuracy. It just plays smarter, finding the strategic answer to whatever you’re doing. The only way to beat it is to outthink it.
Made by two people.
Alex (Code) and Viktorija (Design) built this while driving across the country in a conversion van. What you’re playing is what two people with a clear idea and enough stubbornness to see it through can actually make.
Our Timeline…
Sep 2025
New York
Game Idea / Design, sketches, initial brainstorming. Conceptualization of the Adaptive Ai controller.
Nov 2025
Florida
Player / Enemy Unit Boxing Out & Blueprinting – Autofire, Movement, Obstacle Avoidance, Damage, Voiceovers, Win / Lose / Tie Logic; Draft UI.
Jan 2026
Texas
Blueprinting Manual Fire, All Aircraft & Defense Units, Rocket Logic, and Most Unit Upgrades; Adaptive Ai first look; All unit meshes in the game.
May 2026
California
Functional Adaptive Ai (v0.15), Camera / Game Modes, Epic Music Soundtracks, Final Ui + Concept Art; Android / iOS Compilation; Further Polishing. Initial Tests.
