An upcoming RTS game on iOS and Google Play Store.
24
Unique Units
35+
Unique Unit Upgrades
12+
Heart Pounding Tracks
1m+
Lines of Code


A grand real-time strategy game that fits a smartphone screen.
The world is carved up by whoever’s willing to fight for it.
You’re a mercenary commander — no flag, no allegiance, just resources and the ruthlessness to hold onto them. Rival commanders are coming. The only question is whether you’re ready.
It’s not chess — but it shares the same obsessive logic. Every move you make has a consequence two steps down the line. Reaction matters, but without a strategy behind it, you’re just burning ammunition. You need to read the enemy, anticipate what’s coming, and have the right counter already in motion before they pull the trigger. Speed wins battles. Strategy wins wars.
Built for the battlefield. Not the desk.
If you grew up on Command & Conquer or Arsenal Extended Power, you know what a real RTS feels like. Global Ordnance is built in that spirit — but designed from the ground up for mobile. No camera dragging. No base micromanagement. The map is fixed, the battlefield is your entire world, and every decision happens right in front of you. It sounds like a constraint. In practice it makes every move matter more.

Build your arsenal. Know it cold.
24 units. 45+ upgrades. Every single one fully documented, so your strategy is built on real intel, not guesswork. Upgrades don’t just buff your forces — they change what a unit is fundamentally capable of. A well-timed loadout swap can flip a losing battle completely.
Before you can field a unit, you research it. The deeper you go, the more you unlock — faster construction times, lower deployment costs, better battlefield performance. Research happens mid-fight, so your decisions in the heat of battle shape where the match goes next.

The ground shakes. The sky burns.
Ground combat is chaotic and visual — armor clashing, missiles raining, no two engagements playing out the same. The Mammoth Tank is a double-barrel experimental behemoth built to crush lines and keep going. The Cremator MLRS doesn’t care what’s holding that position — infantry, armor, fortifications. It softens all of it. When the ground game isn’t enough, push to the air — the Strike Jet hits fast and hard, and the Airship is a flying fortress that absorbs punishment and keeps dropping bombs. Air dominance wins wars. The trick is knowing exactly when to unleash it.
All of it plays out across 10+ custom metal tracks built specifically for the game. The visuals and the music are designed to work together — to keep your pulse up, your focus sharp, and make putting the phone down feel like the wrong decision.
The enemy is watching.
Global Ordnance’s Adaptive AI tracks how you play and counters it — adjusting tactics, plugging gaps, punishing patterns. It doesn’t cheat. No bullet sponges, no artificial accuracy, no stat inflation. It just plays smarter — finding the strategic answer to whatever you’re doing. Beat it by outthinking it, because you won’t beat it by outgunning it.
Made by two people.
Alex (Code) and Viktorija (Design) built this together while driving across the country in a conversion van.
Our Timeline…
Sep 2025
New York
Game Idea / Design, sketches, initial brainstorming. Conceptualization of The Adaptive Ai mechanism.
Nov 2025
Florida
Player / Enemy Units Boxing Out & Blueprinting – Autofire, Movement, Obstacle Avoidance, Damage, Voiceovers, Win / Lose Logic; Draft UI.
Jan 2026
Texas
Blueprinting Manual Fire, All Aircraft $ Defense Units, Rocket Logic, and most unit upgrades; Adaptive Ai first look; All unit meshes in the game.
May 2026
California
Functional Adaptive Ai (v0.015), Camera / Game Modes, Epic Music, Final Ui + Concept Art; Android / iOS Compilation; Further Polishing. Initial Tests.
