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Every Unit in Global Ordnance: The Iron Fist

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Every unit in Global Ordnance: The Iron Fist — twenty-nine in total, across four build categories. Each entry lists its cost, combat stats, upgrade paths and the tactic that actually works for it.

Global Ordnance is a fixed-camera mobile RTS with no base building: you research and deploy from a single screen while the fight is already happening. Every unit below is unlocked by playing. Nothing here is for sale.

Costs and stats are correct as of update v1.21.


Armoured Units

Ground armour, from the Ferret scout car up to the experimental Trident. These are what hold and take ground.

Ferret

Ferret — unit illustration from Global Ordnance: The Iron Fist

The Ferret is a premier early-game armored vehicle. Its high top speed and fast firing gun configuration make it a formidable unit.

Cost: $100  ·  Strengths: Short Build Times, High Velocity, Cheap

  • Damage — 7%
  • Fire Rate — 1.2s
  • Engagement Range — 128 m
  • HQ Damage — 10%
  • Armor Protection — -23
  • Ammo Depletion — under 1%
  • Base Speed — 80 u/h
  • Build Time — 4.5s
  • Research — by default

Upgrades: Anti-Mine, Autoloader, Smoke Bombs

Tip: Ferrets are most effective in groups when engaging enemy unarmored units, though they struggle against fortified defensive positions and heavy tanks.

Light Tank

Light Tank — unit illustration from Global Ordnance: The Iron Fist

An affordable, reliable, and adaptable Light Tank is the backbone of the army. Its low cost and high speed make it a good choice against light-armored enemy units.

Cost: $300  ·  Strengths: Agile, Cheap, Rapid Deployment, High Payload, Researched

  • Damage — 15%
  • Fire Rate — 1.6s
  • Engagement Range — 128 m
  • HQ Damage — 8%
  • Armor Protection — 0
  • Ammo Depletion — 1.5%
  • Base Speed — 70 u/h
  • Research Time — 8s
  • Build Time — 6.5s

Upgrades: V30 Engine, Top Armor, AP Shells, Sack Barricade

Tip: You can install Top Armor and Sack Barricades upgrades simultaneously.

Medium Tank

Medium Tank — unit illustration from Global Ordnance: The Iron Fist

Revolutionary balance of speed and power. Its signature sloped armor maximizes protection by deflecting shells, making it one of the most influential tanks in history.

Cost: $600  ·  Strengths: Moderate Speed, Affordable, Moderate Armor, Moderate Firepower, High Payload

  • Damage — 20%
  • Fire Rate — 1.5s
  • Engagement Range — 128 m
  • HQ Damage — 15%
  • Armor Protection — +35
  • Ammo Depletion — 2%
  • Base Speed — 63 u/h
  • Research Time — 12s
  • Build Time — 7.5s

Upgrades: Special Fuel, Camouflage, Grinder, Sack Barricade

Tip: Versatile and well-balanced across all combat stats. A reliable choice for any major engagement. Optimized for engaging light armor and fixed positions.

Heavy Tank

Heavy Tank — unit illustration from Global Ordnance: The Iron Fist

A heavy-weight predator designed to crush enemy units and defences. Clad in thick, high-quality steel and armed with the legendary 8.8cm gun.

Cost: $900  ·  Strengths: Superb Firepower, Superb Armor, High Payload

  • Damage — 25%
  • Fire Rate — 1.7s
  • Engagement Range — 128 m
  • HQ Damage — 24%
  • Armor Protection — +100
  • Ammo Depletion — 3.5%
  • Base Speed — 45 u/h
  • Research Time — 14s
  • Build Time — 9s

Upgrades: Anti-Mine, Uranium Shells, Sack Barricade

Tip: While devastating against massed inferior forces, the heavy tank lacks the mobility required for time-sensitive objectives or rapid-response operations.

Artillery

Artillery — unit illustration from Global Ordnance: The Iron Fist

A lumbering artillery piece that delivers devastating strikes from afar. By the time the enemy hears the whistle of the shells, it is already too late.

Cost: $700  ·  Strengths: Excellent Firepower, Long Range, Affordable

  • Damage — 20%
  • Fire Rate — 2.5s
  • Engagement Range — 205 m
  • HQ Damage — 30%
  • Armor Protection — -39
  • Ammo Depletion — 4%
  • Base Speed — 35 u/h
  • Research Time — 11.5s
  • Build Time — 7.5s

Upgrades: Refit Scope, (HE) Shells, (AP) Shells, Titanium Gears

Tip: Refit Scope upgrade allows the Stationary Artillery to target enemy units at longer distances.

Mammoth Tank

Mammoth Tank — unit illustration from Global Ordnance: The Iron Fist

An experimental super-heavy tank equipped with twin barrels. With extreme firepower and rugged armor Mammoth will destroy any ground unit.

Cost: $1,700  ·  Strengths: Superb Firepower, Superb Armor, Twin Barrels

  • Damage — 30% x2
  • Fire Rate — 2.5s
  • Engagement Range — 128 u
  • HQ Damage — 35%
  • Armor Protection — +200
  • Ammo Depletion — 3.5% x2
  • Base Speed — 35 u/h
  • Research Time — 23s
  • Build Time — 18s

Upgrades: Nuclear Engine, Autoloader, Extra Ammo, Deflector

Tip: Mammoth’s Deflector upgrade allows it to intercept incoming missiles.

Trident

Trident — unit illustration from Global Ordnance: The Iron Fist

An experimental heavy tank equipped with triple vertically-stacked barrels. With devastating salvo firepower and heavy plating, Trident will pulverize enemy armor.

Cost: $1,800  ·  Strengths: Superb Firepower, Superb Armor, Triple Barrel

  • Damage — 22% x3
  • Fire Rate — 2.6s
  • Engagement Range — 205 u
  • HQ Damage — 33%
  • Armor Protection — +220
  • Ammo Depletion — 1.5% x3
  • Base Speed — 35 u/h
  • Research Time — 25s
  • Build Time — 18s

Upgrades: Land Mine, Autoloader, AP Shells

Tip: Trident is big enough to trample almost any ground enemy.


Sniper Tank

Sniper Tank — unit illustration from Global Ordnance: The Iron Fist

Built for maximum range and lethal precision. Its extended, high-velocity cannon punches cleanly through enemy plating long before they enter firing range.

Cost: $700  ·  Strengths: Very Long Range, Heavy Damage per Shot

  • Damage — 75%
  • Fire Rate — 10s
  • Engagement Range — 300 m
  • HQ Damage — 25%
  • Armor Protection — 0
  • Ammo Depletion — 4%
  • Base Speed — 76 u/h
  • Research Time — 14s
  • Build Time — 12s

Upgrades: Camouflage, AP Shells, Shellbangs

Tip: Like Artillery, the Sniper Tank cannot fire at targets that are too close, though it can engage at half that distance. Keep it behind your line and let it open fire first. It reloads even with no target in sight, so it always opens with a ready shot.

Hammer Tank

Hammer Tank — unit illustration from Global Ordnance: The Iron Fist

A siege platform built around one oversized gun. It fires rarely, but a single shell flattens whatever it lands on — and nothing in the arsenal hits an enemy HQ harder.

Cost: $1,800  ·  Strengths: Devastating Single Shot, Heaviest HQ Damage, Thick Armor

  • Damage — 100%
  • Fire Rate — 10s
  • Engagement Range — 205 m
  • HQ Damage — 70%
  • Armor Protection — +100
  • Ammo Depletion — 5%
  • Base Speed — 50 u/h
  • Research Time — 16s
  • Build Time — 13s

Upgrades: Refit Scope, (HE) Shells, (AP) Shells, Titanium Gears

Tip: Unlike Artillery, the Hammer Tank has no minimum range and its whole body turns to face the target, so it fires at anything, even right on top of it. Park it where it can reach the enemy HQ.

Vehicles

Support and utility vehicles — logistics, reconnaissance, mobile anti-air and rocket artillery. Fragile on their own, decisive alongside armour.

Recon SUV

Recon SUV — unit illustration from Global Ordnance: The Iron Fist

The Recon SUV serves as a critical intermediary between heavy logistics and tactical mobility, delivering high-speed, all-terrain recon transport for quick operations.

Cost: $75  ·  Strengths: Very Fast, Cheap, Provides Intel, Hard to Hit, Rapid Deployment

  • Damage — 0%
  • HQ Damage — 5%
  • Armor Protection — -75
  • Base Speed — 105 u/h
  • Research — by default
  • Build Time — 3s

Upgrades: Machine Gun, Rocket Launcher, Smoke Bombs, Saboteur

Tip: Deploy smoke canisters to provide visual obscuration. The Recon SUV’s agility allows it to draw fire while remaining an elusive target.

Supply Truck

Supply Truck — unit illustration from Global Ordnance: The Iron Fist

A mobile logistical hub, replenishing the HP and ammo of nearby friendly units. It can also deploy Anti-Armor mines to halt enemy vehicles, and radioactive Nuclear mines to deal prolonged damage.

Cost: $400  ·  Strengths: Replenish Ammo, Affordable, Rapid Deployment, Moderate Speed

Upgrades: (AT) Mine, (NUC) Mine

Tip: Place as many mines as you can. Friendly mines detonate only when enemy units drive over them.

Detonator

Detonator — unit illustration from Global Ordnance: The Iron Fist

A high-risk, high-reward mobile explosive designed for pure destruction. Driven directly into hostile lines to detonate and inflict massive area-of-effect damage.

Cost: $800  ·  Strengths: Superb Damage, Affordable, High Velocity, Various Explosives, Superb HQ Damage

Upgrades: Land Mine, (NUC) Mine

Tip: Keep the Detonator clear of friendly units at all times. Volatile internal components may trigger a premature explosion if the vehicle takes enemy fire.

Anti-Air Truck

Anti-Air Truck — unit illustration from Global Ordnance: The Iron Fist

By outfitting a standard cargo truck with a light flak cannon, you create a highly mobile anti-aircraft platform.

Cost: $700  ·  Strengths: Good Air Damage, Moderate Speed, High Firerate

  • Air Damage — 20%
  • Fire Rate — 0.75s
  • Engagement Range — 150 u
  • HQ Damage — 5%
  • Armor Protection — -33
  • Ammo Depletion — 0.5%
  • Base Speed — 120 u/h
  • Research Time — 12s
  • Build Time — 9s

Upgrades: (HE) Ammo, (AP) Ammo, Sack Barricades

Tip: While less powerful than its stationary equivalent, the Anti-Air Truck compensates with superior battlefield mobility.

Cremator

Cremator — unit illustration from Global Ordnance: The Iron Fist

Equipping a standard cargo chassis with a rocket battery transforms it into a devastating mobile artillery platform.

Cost: $1,500  ·  Strengths: Elite Damage, Elite HQ Damage, Moderate Speed, High Firerate

  • Missile Damage — 40%
  • Fire Rate — 1s
  • Engagement Range — 195 u
  • HQ Damage — 25%
  • Armor Protection — -39
  • Ammo Depletion — 13%
  • Base Speed — 45 u/h
  • Research Time — 18s
  • Build Time — 10s

Upgrades: Refit Scope, More Missiles, “Redheads”, Faster Reload

Tip: Can fire while moving.

Radar Truck

Radar Truck — unit illustration from Global Ordnance: The Iron Fist

An unarmed, unarmored mobile unit. It triggers air intercept missions and recruits spies for a steady trickle of income — but it is completely defenseless.

Cost: $700  ·  Strengths: Detects Aircraft, Generates Income

Upgrades: Spy, More Spies

Tip: Radar units lack defensive armament and armor plating. Deploy them in the rear echelons and ensure they are screened from enemy incursions.


Aircraft

Everything that flies, from the Interceptor up to the nuclear-capable Apocalypse. Air power decides matches, but only if you time it.

Interceptor

Interceptor — unit illustration from Global Ordnance: The Iron Fist

Versatile multi-role aircraft moderately efficient against air and ground threats. Features nose-mounted machine guns for direct engagement.

Cost: $650  ·  Strengths: Short Build Times, High Velocity, Intercept Capability, Affordable, Aerobatics

  • Air MG Damage — 30-55%
  • Ground MG Damage — 7%
  • Bomb Damage — none
  • Fire Rate — 0.12s
  • Armor Protection — 0
  • Base Airspeed — 300 u/h
  • Research Time — 5.5s
  • Build Time — 6s

Tip: Interceptors excel at picking off low-health targets, as they typically lack the burst damage to take down a full-HP unit solo. Best usage: intercept enemy aircraft or engage ground forces approaching your HQ.

Corsair

Corsair — unit illustration from Global Ordnance: The Iron Fist

A carrier-born naval fighter: four wing-mounted machine guns, a big radial engine and hardpoints for a pair of rockets. Fast in the dive and forgiving in the turn.

Cost: $1,100  ·  Strengths: 4 MGs, High Velocity, Twin Rocket Hardpoints

  • Air MG Damage — 30-55%
  • Ground MG Damage — 7%
  • Bomb Damage — none
  • Fire Rate — 0.12s
  • Armor Protection — 0
  • Base Airspeed — 300 u/h
  • Research Time — 6.3s
  • Build Time — 6.9s

Tip: With the Twin Rockets upgrade the Corsair fires two rockets per pass, one from under each wing, enough to finish off damaged armor. Use it to hit ground forces closing on your HQ.

Light Bomber

Light Bomber — unit illustration from Global Ordnance: The Iron Fist

A multi-purpose attacker effective against air and ground targets alike. Equipped to repel enemies during both head-on and tail-end engagements.

Cost: $1,200  ·  Strengths: High Ammo, Moderate Armor, Rear Gunner, High Firerate

  • Air MG Damage — 25-50%
  • Ground MG Damage — 9%
  • Bomb Damage — 50%
  • Fire Rate — 0.12s
  • Armor Protection — 0
  • Base Airspeed — 250 u/h
  • Research Time — 12.5s
  • Build Time — 10s

Tip: Light Bombers excel at destroying unarmored targets and artillery. They remain viable against armored units, though their single-bomb payload is usually insufficient for a one-shot kill.

Twin Bomber

Twin Bomber — unit illustration from Global Ordnance: The Iron Fist

A sleek twin-engine fighter-bomber. Fast but expensive, it fires a long-range missile, or two once upgraded, from beyond its target’s sight, striking ground positions before they ever know it’s there.

Cost: $2,200  ·  Strengths: Twin Engines, Heavier Payload, High Speed, Sturdy Airframe

  • Air MG Damage — 25-50%
  • Ground MG Damage — 9%
  • Bomb Damage — 50%
  • Fire Rate — 0.12s
  • Armor Protection — 0
  • Base Airspeed — 250 u/h
  • Research Time — 15s
  • Build Time — 12s

Tip: The Twin Bomber opens every run with a long-range missile fired well short of the target, so slow armor rarely gets a shot back. Buy 2x Missiles to double that opening strike, and keep it clear of AA guns. It is fast, not tough.

Zero

Zero — unit illustration from Global Ordnance: The Iron Fist

A specialized strike aircraft for kamikaze missions. After exhausting its machine-gun, the pilot maneuvers the plane into a terminal collision with a fiery end.

Cost: $800  ·  Strengths: High Airspeed, Elite Damage, High Firerate

  • Air MG Damage — 30-40%
  • Ground MG Damage — 7%
  • Suicide Dive — 150%
  • Fire Rate — 0.12s
  • Armor Protection — 0
  • Base Airspeed — 350 u/h
  • Research Time — 11s
  • Build Time — 6.6s

Tip: The Zero is a single-use aircraft best deployed against high-tier ground targets. If its designated target is destroyed or leaves the battlefield before impact, the aircraft will return to base.

Strike Jet

Strike Jet — unit illustration from Global Ordnance: The Iron Fist

A military jet. While less maneuverable than piston planes, its superior speed, heavy guns, and a bomb make it lethal against air and ground units.

Cost: $1,800  ·  Strengths: Blazing Airspeed, Anti-Air Rockets, Aerobatics, High Damage, Ground Bomb

  • Air Missile Damage — 75%
  • Ground MG/Missile Damage — 0%
  • Bomb Damage — 85%
  • Fire Rate — 0.12s
  • Armor Protection — 0
  • Base Airspeed — 550 u/h
  • Research Time — 20s
  • Build Time — 15s

Tip: Strike jets are equipped with rockets for air-to-air combat and high-damage ground-attack capabilities. A deployed Radar Truck is required for intercept missions.

Heavy Bomber

Heavy Bomber — unit illustration from Global Ordnance: The Iron Fist

A slow but nearly indestructible strategic asset, the Heavy Bomber uses a massive bomb payload and 360-degree machine gun coverage to dominate the battlefield.

Cost: $2,300  ·  Strengths: Outstanding Armor, Anti-Air Guns, Anti-Ground Guns, Very High Damage, Ground Bomb

  • Air MG Damage — 7%
  • Ground MG Damage — 10%
  • Bomb Damage — 65%
  • Fire Rate — 0.2s
  • Armor Protection — +100
  • Base Airspeed — 550 u/h
  • Research Time — 25s
  • Build Time — 16s

Tip: The Heavy Bomber excels against multiple targets aligned in a row, maximizing its carpet-bombing potential.

Apocalypse

Apocalypse — unit illustration from Global Ordnance: The Iron Fist

An experimental, long-range nuclear plane engineered for absolute dominance. It cannot be intercepted. Once deployed, it wipes out all enemy ground units across the entire level.

Cost: $3,500  ·  Strengths: Indestructible, Extreme Damage

Tip: Apocalypse is indestructible.

Airship

Airship — unit illustration from Global Ordnance: The Iron Fist

A massive airborne fortress boasting the highest defense stats in the theater. Its sheer mass makes it an aerial juggernaut, instantly killing any aircraft on collision. Its reinforced hull, with armor protection raised by 65%, is sturdy enough to withstand a direct impact from a large airplane.

Cost: $3,000  ·  Strengths: Elite Damage, Elite Armor, High Ammo

Tip: If still alive, the Airship will depart the battlefield when its ammo is depleted. It can’t be reused, though.


Defences

Fixed positions and single-use ordnance. You place them, they hold, and they do not move.

Tank Barricade

Tank Barricade — unit illustration from Global Ordnance: The Iron Fist

A passive defensive structure. It obstructs heavy armor and funnels enemy movement into designated fire zones. It must be destroyed before proceeding.

Cost: $20  ·  Strengths: Sturdy, Cheap, Rapid Deployment, Researched

Upgrades: Booby Trap

Tip: Can’t be repaired.

Cannon

Cannon — unit illustration from Global Ordnance: The Iron Fist

The stationary cannon serves as a durable, fixed-position artillery piece, offering extensive range and significant firepower.

Cost: $500  ·  Strengths: Sturdy, Affordable, Good Firepower, High Payload

  • Damage — 22%
  • Fire Rate — 2.5s
  • Engagement Range — 205 u
  • Armor Protection — +30
  • Ammo Depletion — under 2%
  • Research Time — 9s
  • Build Time — 7s

Upgrades: Refit Scope, (AP) Shells

Tip: Rear-line deployment recommended. Utilize maximum range to provide overarching fire support across the theater.

Rocket Bunker

Rocket Bunker — unit illustration from Global Ordnance: The Iron Fist

Bunkers provide a fortified position for rocket troops to garrison and rain fire upon advancing enemy forces.

Cost: $1,000  ·  Strengths: Sturdy, Affordable, High Firepower, High Payload

  • Missile Damage — 20-35%
  • Fire Rate — 3s
  • Engagement Range — 195 u
  • Armor Protection — +50
  • Ammo Depletion — under 2%
  • Research Time — 13s
  • Build Time — 10s

Upgrades: Booby Trap, “Redheads”, Armor Plating

Tip: Equip the bunker with a booby trap to ensure it remains a lethal threat long after it has been breached or leveled.

Anti-Air Gun

Anti-Air Gun — unit illustration from Global Ordnance: The Iron Fist

Stationary Anti-Air Battery outclasses similar purpose mobile units in raw power. Essential for denying enemy air superiority.

Cost: $800  ·  Strengths: Sturdy, Affordable, Superb Firepower, High Payload

  • Air Damage — 36%
  • Fire Rate — 0.55s
  • Engagement Range — 210 u
  • Armor Protection — +70
  • Ammo Depletion — under 1%
  • Research Time — 12s
  • Build Time — 9s

Upgrades: (AP) Ammo, (HE) Ammo, Sack Barricade

Tip: Vulnerable to ground assault. Deploy behind front-line defenses to ensure sustained air-denial capabilities.

V2 Ballistic Missile

V2 Ballistic Missile — unit illustration from Global Ordnance: The Iron Fist

Impervious to interception, the V2-class ballistic missile is a guaranteed strike, delivering catastrophic damage upon impact.

Cost: $2,300  ·  Strengths: High Damage, Non Interceptable, Rapid Strike

Tip: Prohibitively expensive. Not for mass deployment. Reserved for the immediate, absolute elimination of key hostile threats.


Global Ordnance: The Iron Fist is free to play on Android and iOS, with one optional Supporter purchase that removes ads. Get it on Google Play  ·  See the units on the homepage  ·  Read the latest devlog

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